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      <title>RunUO Documentation - Class Overview - JusticeVirtue</title>
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      <h4><a href="../namespaces/Server.html">Back to Server</a></h4>
      <h2>JusticeVirtue</h2>
      (<font color="blue">static</font>) <font color="blue">void</font> CheckAtrophy( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> from )<br>
      (<font color="blue">static</font>) <font color="blue">bool</font> CheckMapRegion( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> first, <!-- DBG-0 --><a href="Mobile.html">Mobile</a> second )<br>
      (<font color="blue">static</font>) <font color="blue">int</font> GetMapRegion( <!-- DBG-0 --><a href="Map.html">Map</a> map, <!-- DBG-0 --><a href="Point3D.html">Point3D</a> loc )<br>
      (<font color="blue">static</font>) <font color="blue">void</font> Initialize()<br>
      (<font color="blue">static</font>) <font color="blue">void</font> OnVirtueAccepted( <!-- DBG-0 --><a href="PlayerMobile.html">PlayerMobile</a> protector, <!-- DBG-0 --><a href="PlayerMobile.html">PlayerMobile</a> protectee )<br>
      (<font color="blue">static</font>) <font color="blue">void</font> OnVirtueRejected( <!-- DBG-0 --><a href="PlayerMobile.html">PlayerMobile</a> protector, <!-- DBG-0 --><a href="PlayerMobile.html">PlayerMobile</a> protectee )<br>
      (<font color="blue">static</font>) <font color="blue">void</font> OnVirtueTargeted( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> from, <font color="blue">object</font> obj )<br>
      (<font color="blue">static</font>) <font color="blue">void</font> OnVirtueUsed( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> from )<br>
      (<font color="blue">static</font>) <font color="blue">void</font> RejectDelay_Callback( <font color="blue">object</font> state )<br>
      (<font color="blue">ctor</font>) JusticeVirtue()<br>
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